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Otaku Quarterly Progress Report

Current period: Q2 2026

Q2 2026

In the second quarter, we expanded distribution, tightened the extension release path, and shipped new intelligence features in the chatbot.

  • Play Store beta — Otaku is now available in beta on the Google Play Store, widening access beyond the Seeker dApp Store launch.
  • Chrome extension closed beta — The browser extension entered closed beta as we prepare for production release.
  • App Store release in progress — We are actively working toward the iOS App Store release and onboarding the next wave of mobile users.
  • Wallet tracking & push notifications — Our chatbot can now track wallets and send push notifications when those wallets perform transactions.
  • Twitter account tracking — Users can now track Twitter accounts through Otaku for timely alerts and context alongside wallet activity.

Q1 2026

The first quarter of 2026 focused on bringing Otaku to mobile and expanding what our wallet could do autonomously.

  • Mobile beta on Seeker dApp Store — We launched the Otaku mobile app in beta on the Seeker dApp Store, giving our community early access to core mobile workflows.
  • Agentic wallet launch — We introduced the agentic wallet, enabling AI agents to act autonomously on behalf of users with clearer guardrails and smarter on-chain execution.

Q4 2025

Previous update — last year's quarter.

This quarter marked a major transition for Otaku. We moved from a closed, early-stage build into a publicly accessible product, introduced the $OTAKU Seeder Token, and began scaling product, community, and infrastructure in parallel. Throughout this period, our priority remained consistent: ship continuously, listen closely, and reinvest directly into the product and community.

Token Introduction & Commitment to Building

On September 27, we introduced the $OTAKU Seeder Token for the first time and launched it on Bags. From the start, our commitment was clear: fees generated through the token would be directed toward building the product and strengthening the community.

Since launch:

  • Token-related fees have been used to support active development, infrastructure, and community initiatives.
  • No resources were diverted away from shipping or user support.
  • The token served as a coordination layer rather than a short-term promotional tool.

Following the public launch of the extension, the token reached an all-time high market cap of 180K+, driven entirely by organic, community-led participation.

Extension Public Beta Launch

On November 12, the Otaku browser extension launched publicly.

Early signals from the first week:

  • 160+ active users, despite extension users representing an estimated ~10% of our total addressable audience.
  • 1,000+ usage interactions, indicating real experimentation and engagement rather than passive installs.

Immediately after launch, we worked closely with our Seeders community across X and Telegram to identify issues, prioritize fixes, and maintain fast feedback loops between users and builders.

Continuous Product Iteration

From public beta through December 15, we shipped progressive updates across multiple sub-versions of Extension v1. Every change was documented transparently via our public changelog.

Key improvements included:

  • On-screen research and contextual intelligence
  • In-platform trading and execution
  • Faster and more reliable swaps
  • Model upgrades for improved intelligence
  • PnL tracking
  • UI improvements and on-screen actions
  • Refinements to features present at launch

Community Growth, Partnerships & Distribution

Community remained the primary driver of momentum this quarter.

  • Ongoing collaboration with SuperteamNG, including a bounty for early product reviews through Superteam Earn.
  • Partnership planning with Badchain / Roaster for an upcoming bounty designed to reward active community members while expanding reach.
  • Increased engagement across Seeders, OGs, and testers on X and Telegram.

Mobile App Progress

In parallel with extension development, we continued building the Otaku mobile app, with the core team actively alpha testing day-to-day flows and performance.

  • Internal team alpha testing across core mobile workflows
  • Preparation for a private beta with a small group selected from our existing waitlist
  • Mobile launch scheduled for January 30

Waitlist Growth & Demand Signals

Over the course of the quarter, Otaku's waitlist grew from 25,000+ to over 30,000+ users. This growth occurred without aggressive marketing campaigns and was driven primarily by product visibility, community activity, and word-of-mouth from early users.

Points System, Airdrop & Collectibles

We introduced an early points system to recognize active contributors ahead of a planned Q1 airdrop. Points are awarded based on product usage, participation and feedback, and early community support.

In addition, we began teasing upcoming collectibles aimed at recognizing and rewarding our most active OG and Seeder community members.

What We Learned

  • Public usage exposes edge cases faster than closed testing.
  • A smaller, aligned user base produces higher-quality feedback than premature scale.
  • Transparent shipping builds trust.
  • Community members contribute more when they see progress and follow-through.

Looking Ahead

Our next phase was focused on mobile launch and stabilization, continued extension optimization, growing the community responsibly, and maintaining healthy token dynamics tied to real product usage.

Closing Note

This quarter validated our approach. We shipped, listened, and reinvested. We're grateful to everyone who tested early, gave feedback, and helped shape Otaku's direction.

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